Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!
GAME NAME: 1000 Amps
DEVELOPER(S): Brandon Brizzi
PUBLISHER(S): Brandon Brizzi
GENRE(S): Adventure, Platformer
RELEASE DATE(S): 22 Feb 2012
-Illuminate the darkness by lighting up whatever you touch.
-Teleport into any un-occupied space with a simple mouse click.
-Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
-Tackle challenges in whatever order you like, thanks to the open world design.
-Over 150 rooms to complete and explore.
-Save anywhere, at anytime.
Quoted from the Steam Store page for the game.
I saw this pop up on Steam a couple of days ago and it was 10% off (still is actually) so I decided to grab myself a copy, it costs £3.59 and is 6MB in size, that’s 60 pence per megabyte. Now I wasn’t expecting much from six tiny megabytes but I’ve played this game for 5 hours and 27 minutes and have only just completed it, this game is gigantic for it’s size.
The game is a Flash game and will run through Flash player. You play as Plug and your goal is to light up the Amp-Tree-System which has been shut down by an intruder. The game is made up of a series of rooms, simple at first and extremely challenging the later on in you get. The rooms themselves are made up of blocks, these blocks will activate as you touch them, when every light block is activated in a room that room is complete and will be added to your completion percentage.
There are multiple different powers that you unlock the further on in you get, the first of which is a teleport; which apart from jumping is the most useful mechanic in the game. You’re able to teleport to different areas in a room if you have enough charge, charge gets filled whenever you’ve activated a light block, if you teleport whilst within a 1 block radius of a light block then the block will deactivate and drain your charge, so you need to be careful when using the teleport.
The game is primarily a black and white game with the odd splash of grey thrown in there for good measure, now just because this is a black and white Flash game doesn’t mean it isn’t going to look any good, quite the opposite actually as this game looks great, the detail put into some of the later rooms and the characters is fantastic.
Each light block in each room of the game has it’s own note that plays whenever you activate the block, when each light block is activated the room will play a short looping tune, these tunes compliment the game very nicely for the most part but in some rooms the tunes can get really repetitive and after long periods of play you can develop a headache but it’s just a minor problem.
A major problem however is getting stuck, I’ve managed to get myself into an in-completable area a couple of times, you are able to get round this by saving in the room that you’re stuck in and then reloading the save but I only found out this was possible after contacting the developer, so this is something to definitely be aware of but at least you can get around the problem by reloading a save.
I’d recommend this game to mainly the casual type of gamer but considering it’s low price and small download size, everyone should give it a go. This game really is a unique experience and supporting indie developers is always a good thing.
- Expansive world
- Hours of gameplay
- Lots of fun
- Unique game mechanics
- Audio can become repetitive
- You can get stuck in rooms requiring you to save and reload
Remember to give the demo a go at the game’s official website.
Thanks for reading and good gaming.